Chinese checkers how many holes




















Players cannot end their turn with one of their pegs in another player's starting or destination triangle. Play continues clockwise around the table until a player has successfully moved all of their pegs to their destination triangle. Keep reading to learn how to hop multiple pegs in one move!

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Learn why people trust wikiHow. Download Article Explore this Article parts. Related Articles. Article Summary. Part 1. Familiarize yourself with the game board. The inner hexagon of the board is also filled with peg holes, and each side of the hexagon has five peg holes along it. With most Chinese Checkers boards, each triangular point has a different color. There are also six sets of ten pegs or marbles , and each colored set corresponds to a colored point.

Choose your starting triangles. The triangles you use will depend on the number of players you have. You can play the game with two, three, four, or six players. If playing with three players, use every other triangle. If playing with six players, use all six triangles.

Place your pegs in the peg holes. Use the ten pegs that correspond to the color of your triangle. Not all Chinese Checkers boards have color-coded triangles, however. In this case, you can choose any colored set of pegs you wish. For example, a full six-player game would use ten pegs, while each player in a four-player game would use 13, and each player in a two-person game would use 19 pegs. Flip a coin to determine who goes first. Flip a coin into the air and predict if the coin will land on "heads" or "tails.

Whichever player guesses correctly the greatest number of times is chosen to be the starting player. For instance, you could draw straws or play a game of rock-paper-scissors. Part 2. Take turns. After the first person takes his or her turn, the person to that player's left should take a turn next. Continue moving around the board in this matter, traveling to the left until you reach the first player again. The cycle then repeats.

Aim for the opposing triangle. You can move pegs in any direction across the board. You can even move them into other triangles that are not currently in use. To win the game, you must move all ten of your pegs into the triangle directly across from your starting triangle.

Move into one adjacent hole at a time. The most basic way to move one of your pegs is to move it into an adjacent hole. Pegs can move in any direction: side to side, forward, or backward. You can move one peg into one empty hole like this per turn, unless you choose to "hop" your peg over another peg instead. A basic strategy is to create or find the longest hopping path that leads closest to home, or immediately into it.

Multiple-jump moves are obviously faster to advance pieces than step-by-step moves. Since either player can make use of any hopping 'ladder' or 'chain' created, a more advanced strategy involves hindering an opposing player in addition to helping oneself make jumps across the board. Of equal importance are the players' strategies for emptying and filling their starting and home corners. Games between top players are rarely decided by more than a couple of moves.

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Learn more about your data on Quizzclub. Each jump in a string of multiple jumps must jump only one adjacent piece landing in an empty hole. A piece cannot jump over two or more pieces in a line, but a piece can jump zig-zag over two or more pieces. Except for the holes along the edges, all other holes have six holes around them, corresponding to the direction of the next move or jump.

Knowledge of openings is very important to playing Chinese Checkers well—similar to chess. In play among experienced players there are only a few openings that are commonly seen.

Although there are 14 possible first moves 7 if you eliminate symmetrical moves for the first player , experienced players play only two. By far the most common first move is to move one of the two marbles on either end of front row of the four forward marbles one space forward and towards the center as illustrated by green in the picture. This is the first move of the two most common openings the "sidewinder" and "cross caterpillar", there are many other less common openings.

A much less common first move sometimes played by advanced players is to move one of the marbles in the front row one space forward and away from the centerline the red marbles in the picture nearby show these moves.

This first move leads into "Squad's opening" and other similar openings. One of the most basic strategies of the game is, of course, to get as far as possible. However, during play, it is not always the best move to go to the very end of a jump; sometimes you have to block your opponent.

Although they may not like this, it is a real advantage to block them. Of course if you imagine a computer player, they will do this automatically if they think one extra move ahead!



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