Megaman zx where is area g
Sort of. In the Megaman Zero Series, yes, it concluded with Zero's death. However, in Megaman ZX, there are models that are supposedly "fragments of ancient heros who protected the world". Model Z is one of them, who is supposedly a frgment of Zero. No, you can't play as Prometheus or Pandora. Megaman was a robot designed by Dr. Light to help out as his lab assistant. Wily created eight robots of his own and tried to take over the world with them, forcing Megaman to step in and stop him.
Light also made Protoman, Megaman's brother, and Roll, his sister. Hikari in an alternate universe where instead of robots, the Internet became prevalent. Megaman Zero worked along side Megaman X, they both share the same story line about reploids trying to take over the world and destroy humans. Megaman ZX is about a hundred years after Megaman Zero and X, which in turn were about a hundred years after the original Megaman.
It's about the reploids who fought with Megaman Zero and X whose bodies turned to biometals, and the person who uses the biometal will have the power of that warrior. Megaman Starforce is a new series about a kid geo stelar who combines with the fmian omexis and becomes Megaman. If you want to see it go to the link below. Megaman Legends depicts Megaman as a sort of treasure hunter for power sources who gets caught up in an interplanetary plot to destroy the Earth.
Be warned: the link is in Japanese. As off February , there was no announcement that a third ZX game is in development. But there are rumors and all seem fake.
A:Yes you only need megaman zero 3 and 4 to fight the bosses from zero. Omega can be fought at any time once you can get to area n, once you beat him get the rock from the room beyond the boss rooms, but you have to be on normal or hard mode to find the rock once you beat biometal w you bring the rock to flueve in area x lab and he turns it into biometal O.
Beat all three of the model ancient minigames levels and you unlock model a when you start a new game. Yes No Hide. Send Skip Hide. Message Sent. I will find you if you have put this on your site without my authorization.
Easy to remember and effective, since a moving target is harder to hit. Stay still against Pseudoroids, and you'll be a smear on the wall in no time flat.
Jumping: By default, press B to jump. Jumping not only allows you to cross gaps and scale short bumps in the road, it also helps you avoid enemy shots and some smaller enemies. Climbing: Press up to grab a ladder, then press up or down to climb it. You can drop onto a ladder by simply pressing down if you're atop it.
Dropping: Press down and jump to drop from a surface. The platform you're on cannot be solid, though. Doors: Open doors by walking up to them. For those in the background, press Up to enter them. This is a basic Zero mechanic, for those who have only played Classic or X games.
Crawling [Hu]: Press down to crouch, then left or right to crawl. This allows you access to places you can't get to otherwise. You can use this to speed up your movement. You'll slide down, so you should jump back up. Just remember not to try it on a spiked wall. Y is for the prime weapon and R for the sub weapon.
Hold the button to charge it up. You can switch with A or X, and cancel with B. See each individual model in the Biometal report for more information.
You start the game with it, obviously. As useless as it seems, it still has purpose. First, you can crawl around. This allows you to get to places other forms can't access. Second, people in Area C will talk to you more favorably compared to other forms. Third, some Mechaniloids will not want to kill you on sight. Other than that, don't use it unless you need to crawl. It clearly dominates in terms of average damage output - launching the two charge shots back to back causes more damage than all other non-element attacks on its own.
There are some drawbacks; you can only fire straight, and you lose Model X after the battle in D-2 unless you've already seen both characters through to the end at least on Normal. Unless you've beaten the game with both characters at least on normal, it'll be your bread-and-butter form.
At ranged combat it's inferior to X, but the saber hits a little above and below you when used. You can hold up to perform a spinning attack while in midair. It's a form you'll be using throughout the entire game, so get used to it. Shockwave: Use the Saber, then the Gladius, then the Saber again in quick order to unleash a small shockwave from the two swords. Air Dash: It's simple; press dash in midair to dash horizontally. Sky Boost: Hold up while air dashing to boost upward.
Nice for getting around some of those annoying edges. Descend: Press jump in midair to slow your descent. This allows you to stretch your horizontal distance considerably. You can use the electric sabers to power some devices - the cars in C-1 for example.
Ball Lightning: Charge either saber and release to launch a ball lightning projectile that seeks out nearby foes.
Whirlwind: Charge either saber to max and hold up while releasing to launch a whirlwind that batters foes. Enemy Analyzer: The touch screen shows the appearance and remaining energy of the last enemy you struck. It also reveals the Biometal frame location on a Pseudoroid in red. It's used to break just about anything at a distance, but it has melee uses as well.
You can do this even without FX energy. You can use these shots to break ice easily. Fireball: Charge and release away from an object to shoot a fireball that moves straight ahead. Fire Wave: Charge to max and hold down while releasing to unleash a wave of fire that moves along the ground. Doesn't go far, though. Buster Edit: You can use the touch screen while the game's paused to set a path for the buster. Whenever you must immerse yourself over your head in water, LX is the form to use.
Water Dash: This is LX's equivalent of an air dash. You can use it to move just about anywhere in water. Swim: Press jump while waterborne or water dash to swim. You can move freely in any body of water. Whirling Lance: This is LX's attack while swimming. Attack repeatedly to continue spinning the blade and mince your enemies.
This can freeze quite a number of enemies. Glacier: Charge and release to create a block of ice. You can use it to attack or as a platform to access a variety of things. Seiryuu: Charge to max and hold up while releasing to launch a frosty dragon from the lance. The dragon will seek anything nearby and freeze it solid. Item Scanner: The touch screen reveals the location of one nearby item no matter where it is.
Use it in tandem with PX to find out just where the item is. Don't ever forget you have it. Hanging Edge: Press and hold up to cling to any ceiling, and then double tap up to flip onto a platform. Make use of this knowledge. As long as you're dashing only, you are invulnerable to attack. Useful for dodging some nasty hazards and enemies. Fuuma Star: Charge and release to launch a large shuriken at an enemy. It will return to you after a set distance, slicing up anything in its path.
Chameleon Veil: Charge to max and press up while releasing to create a barrier that repels small arms fire. Radarscope: The touch screen shows the true layout of the upper screen. If you're looking for a hidden passage, this is the biometal to turn to. There's a reason it's reserved for after the end of the game; it's that damn powerful. The following assume you have OIS on.
Flame Fang: Press up and saber to perform a flaming slash. Spark Wave: Press down and saber to launch an energy wave from your saber. North Wind: Press saber in midair to launch frosty waves from your saber. Earthbreaker: Press down and buster to knock four rocks off the ground at the enemy. Phoenix Spark: Press down and release a buster charge to emit multiple energy bursts. Light Wave: Press down and release a max buster charge to fill the screen with light waves, ripping apart anything in their path.
Your chosen character and Giro are atop a cliff with a decent view of the Slither Inc. Apparently, Slither Inc. At this point, the two of you are delivering a package for the Guardians. You don't know what this package is, but you soon find out it's worth more than you anticipated as a squad of Galleons open fire on you, knocking you off a cliff with the cargo.
After taking a ride to the ground, you recover and find the package near you. Giro gives you orders to protect it at all costs. You get over to it, only to meet up with two soldiers and a young woman. Fortunately, the woman orders the soldiers to stand down.
After some discussion, it seems they came over to investigate the attack that you were a part of. Before you get much more out of her, a snake Mechaniloid appears and attacks the soldiers, knocking them out. The woman insists on keeping the package, but the snake Mechaniloid wants it, too. Since you're caught in the middle, you have a hard time figuring out if it's worth it. That's when the package forces its hand.
After a bit more dicussion, the woman introduces herself as Prairie, and you set forth to kick some ass. This whole area is to get you accustomed to the controls, so take advantage of it. Just move to the right and blast anything that happens to fall in your path. You don't need to climb anything, so don't try.
Whenever I say "move and maul", that means to go to the right and destroy anything in your path. There's a yellow door at the top on the right end of the area, but you don't have access to that. Let it be for now. A-2 Another area, just move and maul. As you get closer to the end, you run into your Maverick.
When a boss comes up, I'll tell you when the prime attack times are - when you should strike the boss. I'll also show you what their attacks are and how best to dodge them. Stay on one side when it does this - either next to it or on the other side of the screen - and dash to the other side when it actually spits. Rock Toss: Giga Aspis will retreat and smash its tail, knocking rocks into the air. You can jump over them or destroy them.
If you were me, jump them and counter when it returns. Rush: Giga Aspis will rush right at you. Simply dash under it to the middle of the screen and again to get out from under its tail. As it returns to the field, blast it with a max charge. Giga Aspis is a pansy made to look tough. If you know what to do - and you should - you should be able to take it down really quickly.
If for some reason you lose all your lives to this boss even on Easy mode, return the game to the store - you just plain suck. Of course, if you're playing Hard mode, that's another story Now that you've taken out the trash, you should move on to the Transerver straight ahead.
That was the initial rendezvous point that Prairie set for the delivery. Once there, you'll find three Guardian soldiers and a queer odd, not gay little man right at the transerver.
The soldiers go to help Prairie and the little man talks to you where he is. Prairie mentions his name Fleuve and tells him to let you go help Giro, who seems to be under attack in Area B.
I'll see you at whatever section you choose. Remember, Transervers and Terminals are two different things. Both allow you to accept and report missions and save data; only Transervers can send you between regions in the blink of an eye, but you need more than one active Transerver to gain that kind of access.
From C-1, go into the Transerver. B-1 You get a message from Prairie about finding out what's causing the Maverick outbreaks. Move and maul, and you'll find a computer chip on the way. Prairie will want a look at that, so grab as many as you can. You can actually miss three chips if you come here from the B-2 Transerver and go straight to the boss, so remember that.
B-2 More move and maul. Just kill anything in your path on your way through. If you want, you can drop down and save your progress at the Transerver before facing the boss, who's further to the right.
I doubt it's worth staying under the doors for long, so MOVE! Plasma Ball: The two blue crates will fire plasma at you. Dash under it or jump over it to dodge. Reprise by shooting the red container in the stack. This boss is impossible to damage with weapons alone, so instead use the crates it drops as weapons. There's a red crate in the stack; if you shoot it, it'll cause the boxes above it to launch up and nail Rayfly for 16 damage, while the ones below it are destroyed. All the boxes will be destroyed when the red crate lands.
You need to do this four times to immobilize Rayfly. Once Rayfly's immobilized, Giro jumps in and chops it down in one stroke. Yes, that's Giro, dipstick, using the power of Model Z. Anyway, with Giro on his way back to Guardian HQ, the mission's complete, so return to the Transerver and report completion. From B-2, go through the Transerver. C-1 This is a peacable area in the middle of the country. In any case, you can do this entire form with Hu, so switch back for a risk-free mission. The gist is that you need to find four members of the Guardians in the city and send them back to Guardian HQ.
Oeillet: Inside the first actual door in C You can't miss her. Carrelet: You'll find him in the next actual door. You'll have to crawl to get to him. Congre: You'll find him in the last door of C Stay human to avoid the Patrollaurs and to keep him from panicking. Thon: He's in C-2 underneath a group of pillars. Once you've found them all, Prairie will tell you to find the proof. You'll find it further down near the C-2 Terminal.
Get the Stuffed Animal and make your report. Do so. On a side note, you can get Bread from Lucia in C-1 Residential. X-1 Surprised? Guardian HQ is actually an airship! The Guardians need to be able to move quickly, so they need the airship to accomplish this. In any case, you can talk to everyone on the ship now. You can also buy an E Tank - a relic from the Classic series that refills your health to max - for EC.
You can only carry one, but it's a lifesaver until you get Sub Tanks. On Hard Mode, it'll be the only lifesaver you get until you complete Area L. You can talk to Prairie in the Command Room in X-2 to learn more about what's going on and to advance the story, and then Fleuve for more story advancement.
Get ready to fight; you've got a mission as soon as you're done talking to him. Mavericks are approaching Area D, and the Guardians are mobilizing to deal with the threat. Giro, Fleuve, and Prairie advise against you going after them, but you go anyway. Move and maul, dropping into the pit after the second Capsule Shooter to grab a Disk and, more importantly, a Life Up.
D-2 Move and maul. You'll find two King Flyers there, just like you would Bee Bladers. This whole section was modeled after the first stage in Mega Man X, so people who played that know exactly what to expect. And at the end of a stage is Giro, as well as Serpent and two accomplices. Giro is awfully battered, and it only gets worse; Serpent uses Model W to take control over Giro before he and his buddies leave. You have no choice now; you have to fight Giro.
You can jump over him. Jumping Strike: Giro will jump upward and slash on his way down. Dash under him. Light Wave: Giro stabs his sword into the ground and sends light beams upward. Dash towards a beam after it's passed in front of you, and not a moment before. Saber Smash: Giro will smash his saber into the ground, knocking chunks of the ground up.
You can blast them and him in one shot. Z-Divide: Giro will jump up to one corner, then move in a Z pattern. Start at the corner opposing him, then dash-jump over him when he dashes at you. Giro is a bit overwhelming, but he's deceptively easy. Watch his attack patterns and reprise after each one. There's no time he's invulnerable, so hammer into him. After taking all that abuse, Giro gets smacked down by Serpent. Serpent explains himself, and you predictably blast at him, only for Prometheus to repel your attack, and then he smacks you down himself.
He then has Pandora pull the password data out of the two of you so he can use it for Project Haven. It doesn't sound promising.
With Serpent gone, Giro tells you that you have to continue on in his place, and his last wish is for Model Z to assist you. He then degrades into a Cyber-elf and vanishes. However, Serpent and his buddies get away, and you need to get your butt back to Guardian HQ. It's the source of the Maverick outbreaks. However, Serpent only has the Biometal at hand.
The Model W Core is sealed away, but it's likely Serpent is going to try to access and awaken it. Its location is still unconfirmed, but you need the Biometal passwords to get to it. You have models X and Z, whereas Serpent has the other four. You have to go get them now so you can intercept Serpent and, hopefully, thwart his ambitions.
Also, Carrelet will give you the Eraser chip if you pester him. When you're ready to go, Prairie will give you a Yellow Card Key so you can access the mission zones.
All mission zones are behind a yellow door, so don't forget it. Go to their respective sections for more information. From the C-2 terminal, go due right until you reach the fountain, then jump across it to the yellow door. Area E is beyond that. E-1 This is another move and maul section. Just kill everything in sight as you go. With some good shots, you can kill the Web Bolts before they can attack you. E-2 There are some rotating electric crosses. Move with them, and hit a switch to reverse some of them so you can go all the way through.
Avoid them as needed, then cross the gears to the other side. Bust the Bolt Faces and go through to the door. E-3 Traverse the conveyor belts and kill the Galleons on the way. At the end you can kill the power, making this place so much easier. Return to E-4 and keep moving. At the conveyor belts on the bottom, you'll find a Bolt Face guarding a Sub Tank.
Get it! Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by. Grooves Online. Category: Maps or Levels. Languages: English. Guide Index. Area A. Area B. Area C. Area D. Area E.
Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Where can I find the children and dog for the Frog Chip mission? I need finding the exact location for the dog and kids i have no idea where is the basement? Top Voted Answer. The basement is the door at the bottom of the building that was locked when you first came here to save the people from the flames.
The dog is in there. As for the kids, you find them in this order: Kid 1: 7th floor Kid 2: 5th floor Kid 3: go back to the 7th floor after finding Kid 2, and go through the window Kid 4: at the very bottom of the building; you'll need to crawl to reach him Kid 5: Leave the building and go to area G-1 to the left , then climb up the wall where the entrance is use Model Hx to reach the boy The chips: Extender After defeating Flammole, talk to Silure the older mechanic at the HQ so you can get the "Find the Rock" mission, and accomplish it the Rock is at area K-1, in a closed area with two geyser platforms.
Once you get your payment, talk to Silure again to get a new mission "Smash the Rock".
0コメント